Use the WASD to control the player

It is promised that the safe zone won't spawn any enemy.

There are 3 sections in total with a tutorial section. I used sequence in my script to assign the enemy to two modes, patrol and chase, and switch them based on the distance from the player. Enemies have been set at different speeds and chase distances, which is aimed at different game experiences.

At the same time, the player will also switch speed through distance. If the player is within the enemy's visible range, the player will slow down. I also attached a partial system to the player as a child.

Using hiding and deleting for change section instead or change the whole scene.

Using materials and renders to display the video, by attaching mesh onto the 3D model. It's way more complicated than I thought.



Here' s my repo:

https://github.com/Dennissssa/Jam-4-

Download

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Click download now to get access to the following files:

Fail Scene.zip 6.3 MB
Success Scene.zip 16 MB

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THESE GAMEE ARE A LITTLLE BIT TOO HAERD :(

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