Cover2_Final
Repo: https://github.com/Dennissssa/Cover2_Final
Control:
Press the button to operate。
Mouse scroll downwards。 + reeling, + tension (Windows)
Mouse scroll upwards。 + reeling, + tension (Mac)
The mouse wheel setting on Mac is the opposite
Implementation Details
1. Fish Types
This week, I implemented three distinct types of fish:
- Sardine
- Required Scroll Count: 3
- Black Rockfish
- Required Scroll Count: 4
- Sea Bass
- Required Scroll Count: 6
2. Bobbing Variety
I copied the mechanics from the original game and introduced some variety: the fish will bite within 2-6 seconds of placing the hook, and the player needs to react within 0.5 seconds.
3. Camera Movement
To enhance the gameplay experience, I matched camera work closely to the reference game:
- Base Camera: The camera positioned toward the character
- Fish Hooked: The camera turns to face the player, and there are encouraging sound effects.
- Caught the Fish: After a successful capture, the game will pause for a few seconds to show the player's loot。
4. UI Layout
I carefully designed the UI to match the reference game:
- Progress Slider: Centered at the very right of the screen, clearly indicating the player’s progress in reeling the fish.
- Input Count Slider: Positioned on the top center, reflecting current input count and allowing players to track their performance easily.
- Current Fish Text: Displayed below the count slider, updating dynamically to inform players of the fish type they are targeting.
5. Creative Enhancements
I incorporated the following creative elements:
Randomization: The selection of fish species and their behaviors are randomized to ensure that each game has a unique feel. The timing of the fish bite is also randomized to keep players on their toes.
Time Attention: I analyzed the timing mechanics of the reference game to ensure that the reel speed and input response matched the original game.
Visual Feedback: Additional visual and audio effects, such as splash animations and sound cues, were added to enhance player engagement and immersion.
Finally, I used a number of voice and music from the Blue Archive, and overall created a new game experience that appeals to a wider range of players.
Together, these features create a more engaging and dynamic fishing experience that ties in closely with the mechanics of the reference game while introducing unique elements that enhance the game experience.
Published | 12 days ago |
Status | Released |
Platforms | HTML5 |
Author | Dennissssa |
Made with | Unity |
Download
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