Git Repo: https://github.com/Dennissssa/Delivered 

How to play:

Up Arrow: Accelerate

Left & Right Arrow: Direction

Space Bar: Brake


Coding Techniques:

Navigation for the AI is handled by NavMeshAgent, which enables the AI agent to intelligently follow the position of the car.

The car's state is managed by setting the currentSpeed variable and applying acceleration, braking, and speed decay logic in the Update method. This approach makes speed changes clear and easy to debug.

Use Mathf.Clamp and Vector3.Translate to limit the car's speed and motion. This ensures that the car's motion follows the real-world physics model and does not exceed the maximum speed.


Planning To Do:

Bigger maps

Map designs better fit with the nav mesh ai

StatusReleased
PlatformsHTML5
AuthorDennissssa
Made withUnity

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Delivered Video.zip 3.9 MB

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