Wrecked
AD: Change Direction
Space: Shoot
Repo: https://github.com/Dennissssa/Wrecked
This game is a shooter game, and the goal is to eliminate as many enemies as you're able to. By shooting into any single enemy, you are able to get 15 points, and the final score is your final score, and the score will indicate the win-lose condition.
Scores greater than 100 will be seen as win in a single level, vice versa.
Every enemy will only able to be triggered once for adding the score and changing the color. This part was used in the on-collision Instead of the on the trigger. Which makes the player is able to collide with the enemy and also trigger the changing material and adding score.
For enemy movements, I was using the waypoints to let them approach several points on the map. Once the player hits the enemy, they will suddenly stop approaching the next goal point.
For next week, I'm going to make more maps and levels with more detailed and well-designed terrains. I'm considering including the bouncing and portalling into the game.
Published | 17 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Dennissssa |
Genre | Shooter |
Made with | Unity |
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